Thursday, April 22, 2010

GM hacked

As well all know, NexonAM has been trying to revamp security against account hacking and malicious acts. Well... it's not going well as according to reports, someone who claims to be "migraine" has hacked a GM account and is rampaging in Scania as we speak. Rumors are flying that people are being banned left and right by him/her/it. He's even showing off GM gear!

This won't bode well with NexonAM upon this news. What do you think about this, and what do you think will happen now? Thoughts?

a guide with class chose

Introduction
There is no best class. This is because game creators go through a process called class balancing. If there was a best class, everyone would be playing that class and there would be no need for a variety of classes. That is why game creators create an array of balanced classes: to make sure that varied playing experiences are available. Each class has its own pros and cons.

Therefore, the hard part is deciding which class fits you the best. It might be because of the massive damage, looks, or just for fun, but your class should fit your playing style. Otherwise, you'll probably become bored quickly and Maplestory won't be very much fun for you.

Warrior
Warriors are like tanks: they can take a lot of damage, and can deal it right back. As they are melee fighters, they cannot use ranged attacks, so they are given much more health and defense to compensate. While they can later prove to be quite powerful, warriors are generally eclipsed by some classes in 1st and 2nd job (you probably aren't playing for purely that, anyway, right?). The life of a warrior requires much patience, but to those willing to tough it out, it can be a rewarding experience.

There are eight different types of weapons available to the warrior class: Polearms, Spears, One Handed Blunt Weapons, Two Handed Blunt Weapons,One-handed axes, Two handed Axes, One Handed Swords, and Two Handed Swords. Except in the case of Spearmen and D(r)Ks, it is highly recommended to choose one weapon type and stick with it, as the second job advancement will only offer mastery skills for two or three weapons. With one weapon skill mastered, one can maximize the amount of damage they can potentially dish out.

Pros

Highest HP and defense of all classes.
Choice of 8 different weapon types.
Proficient at both mobbing and single targets.
More inventory space than other classes.
Generally good in carnival pq
They do very high raw damage
Cons

No ranged attacks until 3rd job.
Lowest MP of all classes.
Damage is unstable in 1st job.
Low accuracy and avoidability.
They don't get a skill for faster movement, 4th job skill rush cant be Spammed
Must use power strike and slash blast until 3rd job
Fighter
Fighters are a powerful class, with incredible damage for single AND multiple targets. They get high power attack skills such as Final Attack and Rage, making them desirable for many PQs. Weapons available are swords and axes. Their damage-dealing capability is further enhanced by their advancement to Crusader, and even further to Heroes. Unfortunately they have poor range compared to the other classes.

Pros:

Highest HP in the game.
Acquires Rage, which raises their party's attack by a significant amount.
Deal more damage than the other two on single elementally-neutral monsters in 3rd job, and on mobs of 2 or 3 in 4th job.
The skill Panic deals ENORMOUS damage at high levels instant 99.999
Reallly high damage but a fighter is very difficult to train
Cons:

Lowest MP in the game.
Poor mob control in 2nd job, but regain it in 3rd and 4th.
Charging up Combo can lead to a string of unstable damage, axe or sword.
Panic needs to be charged up in order to deal good damage.
Page
Pages focus on swords and blunt weapons, and also receive higher HP than Spearmen and more MP than Fighters. With the advancement to White Knight, Pages become capable of dealing damage sometimes exceeding fighters with any enemy weak to elemental attacks. On top of that, Paladins have a skill called Sanctuary that does an incredible 149'999 on 15 monsters.

Pros:

Rarest Warrior.
More HP than Spearmen.
More MP than Fighters.
Deal more damage than the other two on single elementally-weak monsters in 3rd and 4th jobs, as well as on elementally-weak mobs of 4-6 in 4th job as a Paladin.
Become a very defensive class by 3rd and 4th job.
Incredible 4th job skill
Cons:

Less HP than other Fighters.
Less MP than Spearmen.
Gain no party skill.
Lose their mob control in 2nd job, but regain it in 3rd and 4th.
Poor damage in earlier jobs makes it difficult to level pages.
Spearman
Spearmen use Pole Arms and Spears. Generally, their attacking speed is quite slow. However, their 3rd jobs skills are very powerful and out damage almost every other class. Because of the length of their weapon, they also have the best range out of any other class. The good mob control and good party skills such as Hyper Body puts them in high demand for parties. They can advance towards Dragon Knighthood and further towards Dark Knighthood.

Pros:

High maximum damage.
Mob control masters.
Acquire Hyper Body, essential to (Cross)Bow and Claw users in boss run survivability 3rd job and beyond.
Balanced HP and MP.
Larger melee range than Fighters and Pages.
Stable damage 3rd job and beyond.
Hybrid (those who use both weapons) D(r)Ks experience greater mob versatility that the other two 3rd job and beyond.
Also are good at Monster Carnival PQ (as all warriors)

Cons:

Least HP than other Warriors if not made into HP warrior (I doubt it, you have hyper body).
Most unstable damage in 1st and 2nd jobs.
Slower attacking speed.
Beaten by the other two in 3rd and 4ths job on single targets.
Most common Warrior.
Magicians




Magicians are very abundant in the MS community. Magicians have very low hp, and they can't get very close to monsters, but ranged spells like Energy Bolt and Magic Claw, as well as the protection of Magic Guard more than make up for it. Magicians have good damage until 3rd job, when other classes get much more powerful attacks.Also, once you reach 2nd job, you have an available skill named MP Eater, which allows you to drain MP from enemies.

Pros:

Fastest leveling throughout the whole game.
Incredible amounts of MP and MP recovery.
Stable damage throughout the game.
Can attack both up close and ranged.
Can attack through obstacles (Magic Claw).
Can take more damage earlier than other classes with Magic Guard.
The ultimate's (Blizzard, Meteor, Genesis) are by far the most powerful mobbing skills in the entire game, able to 0 hit ko all ordinary monsters. (Not including bosses or Time Temple). Don't be fooled by their poor dpm.
Cons:

Very low HP without Magic Guard.
Lots of money spent on MP pots until you get MP Eater in 2nd job unless you know how to conserve well.
Due to the reliance on elemental weaknesses, the leveling process can pit you against same enemies over and over
Very little inventory space.
Worst damage per minute at high levels.
Notes: Magicians can "jump attack" by pressing the spell's assigned key and jump at the exact the same time. 2nd job+ mages can also "telecast", which is similar, replacing the jump key with the Teleport key. Ice strike can be used while jumping if done at the same frame. Note: Although other classes overpower in 3rd class, magicians have strong mob attacks and party skills that are liked among parties.

Fire/Poison
Fire/Poison wizards deal a lot of damage and can drain away at the monster's HP using poison spells. They are the fastest leveling magician at 3rd job due to poison mist's large area of affect.

Pros:

Rarest Magician (Basically nowhere near how common other Magicians are).
Impressive 3rd job leveling speed because of poison mist.
Highest damage of 2nd adv Magicians.
Effective drain against high level enemies with poison.
Fire has the second most elemental advantage, second to holy.
Fast 4th job leveling with Meteor Shower (as with the other two).
Cons:

Poison is not much of a use in early levels as a Fire/Poison.
Poison can be difficult to use if inexperienced.
The only fire offensive spell for 2nd job, Fire Arrow, is blocked by terrain (as with Assassins).
Poison ((Effect)) leaves the monster with 1 hp; it cannot kill a monster.
No mobbing skill until 3rd job
Poor bossing in 3rd job
Meteor Shower uses an incredible amount of mp.
Ice/Lightning
Ice/Lightning wizards can freeze their opponents and bombard them with spells that hit multiple enemies at once.

Pros:

Always have mob skills (Thunderbolt at 2nd job, Ice Strike at 3rd, and Chain Lightning/Big Bang/Blizzard at 4th).
MP Eater + Lightning will often get a great amount of MP back.
Cold Beam isn't blocked by terrain.
Constant freezing usually spells less potion use due to lack of HP loss.
Damage on ice-/lightning weak monsters is generally more than a Cleric's/Priest's/Bishop's damage on Holy-/Heal- weak monsters

Cons:

Damage on ice-/lightning-weak monsters is generally less than an F/P's damage on fire-weak monsters
Lightning has the second least elemental advantage
Lightning is expensive in MP in 2nd job; 40 Mana when maxed.
Blizzard uses an incredible amount of mp.
Unwanted for bossing at 4th job.
Cleric
While Clerics don't deal as much damage as the other magicians, they do possess the unique ability to heal, which tends to have the opposite effect on the undead, and can affect up to five monsters of this type at a time. Dark creatures are also vulnerable to Holy Arrow.

Although clerics are perfectly capable of soloing, they are widely acknowledged as a party class. This is especially true once they reach the third job advancement, as priests receive excellent supportive skills.

Pros:

Can self-heal, eliminating the need for HP pots (unless sealed)
Heal is a great mobbing skill for undead monsters
Great support skills, making it easy to find a party
Able to jump-attack freely with Heal
Can gain small amounts of EXP from healing other players
Holy Symbol, a 3rd job skill, gives 150% exp when the priest is in a party. (Still gives 110% when not)

Cons:

Weakest damage, and slowest leveling magician past lv90
Leveling process pits you against same enemies over and over
Limited enemies are affected by heal (the only mob skill until one reaches mid-level Priest)
Most common magician class
The low HP limits training options for Priests to almost exclusively training with Dark Knights.
Genesis, while still very powerful, is the weakest compared to Meteor and Blizzard (assuming that the Arch Mage/Blaze Wizard has Element Amplification).
In 4th Job, all Mages get a skill where they can have infinite MP, but of course, to use the skill itself, it uses a big amount of MP, only lasts for 40 seconds, and has a cool-down timer of 10 minutes.

good ways to make maplestory mesos

Hey guys.Now, there are very many ways to make maplestory mesos, Few actually work. I'm not saying mine will work, but if you're lucky, they could.

Monster Carnival

Whenever you see a maple coin, go get it. Do what you have to. Steal them, kill the mob for them, whatever you feel like. When you have enough, talk to Spiegelmann and buy the highest level items you can(level 40, I think). Do a little research and see which weapons NPC for the highest price. 50 coins could rake in over 1mil. And this happens while you train so fast exp and some decent mesos.

Quests

Lots of quests give great rewards. Just playing through the game and completing quests can give you enough mesos to buy potions, weapons, and armor. Quests can take several hours to complete and they dont always have the best reward. I recommend you look up the quests before attempting them.

NX cash

Now this is an effective, but extremely risky technique. First you need around 10k NX. Go to Mushroom Shrine (Zipangu). I dont know if this is entirely true but i've heard that you can't have any items on the ground or any other people by you when you use Gochapon or else you will obtain items that aren't worth very much.

Go to Gochapon and use your 10k NX to buy 11 tickets. Use all your tickets and you will most likely get something worth over 10mil. I can almost guarantee an maplestory items worth around 10m when using mushroom shrine.. unless you have horrible luck.

Now lets say you get a 30% claw for attk scroll. Right now on Broa, thats about 23m. You can go to the trade tab right next to the nx shop and sell that for about 5k NX. You just got another 5 tickets right there. Now if you continue to do this, you could be extremely rich! But this is very risky considering your using real money. You could end having less mesos in your wallet and on your character then you started with.

a guide of maplestory

Acquiring Mesos in Maple Story is not easy and can take up a lot of time. It can also be extremely hard leveling up especially since Maple Story’s leveling grind progressively gets harder the higher your character’s level becomes.
If you’re always short of Mesos or constantly getting stuck when trying to complete a quest to be able level up, then a MapleStory Guide is for you.
Don’t just settle for the official Maple Story Guides that are outdated before they even hit the shelves, instead check out the website below that has the most up to date and effective Maple Story Guides and Maple Story Walk Through available.
Stop playing Maple Story the hard way and check out their huge selection of Maple Story Guides, Maple Story Quest Guide, Maple Story Job Guides, Maple Story Items Guide, Maple Story Mesos Guides, Maple Story Character Guides and many more! With the help of a Maple Story Guide, the game will be a lot less frustrating and you’ll be able to advance a lot faster.

maplestory item

Maple Story Items are acquired when you defeat certain monsters or can be awarded upon completion of a quest. Maple Story Items are extremely important if you want to level up, but unfortunately they can also be hard to collect.
There are however, many different resources available to assist you with collecting a lot more precious MapleStory Items that you can sell to a shop or to other players and will help you level up and advance a lot quicker than most people.
You can get cheats and strategies that will provide you with helpful information and ways to collect Maple Story Items a lot more effectively. You can also get bots and macro that will automatically farm Items for you while you sleep!
So stop spending long hours each day struggling trying to find a few Maple Story Items when you could be collecting millions. Click on the website below for all the best and most updated Maple Story Item Guides, Maple Story Item Duplicator, Macros, and Bots available.
There are websites that claim that they have free Maple Story Items but don’t let the sites waste your time since most of them can only provide you with one or two low level Items whereas the site below can provide you with resources to make millions of MapleStory Items.
Here is a Video for MapleStory Birthday Item Collection:

Monday, April 19, 2010

how to be good at maplestory

MapleStory is a free, downloadable MMORPG (Massively Multiplayer Online Role Playing Game) that currently has over three(3) million players. With monsters to fight, quests to complete, friends to make, and lots of places to visit, MapleStory provides a wealth of challenges. What's more, since the game includes cute characters and plenty of scenery, even the youngest gamer can enjoy playing. While training is often long and tedious, it pays off in the long run if you can stick to it, because the higher your level, the more there is to do. Want to become good at MapleStory? All it takes practice--and a few helpful tips.

maplestory's newest character class now live

April 1, 2010 - The new Dragon Master Evan character class is now available for Maplers to raise their very own dragon companion in Nexon America's hit MMORPG, MapleStory. Players looking to become a hero and help the people of Maple World can now experience Dragon Master Evan and the new features the class offers. Unlike other character classes in MapleStory, Dragon Master Evan attacks enemies through the dragon companion.



Evan, an ordinary farm boy from Henesys, wakes from an ominous dream one day and stumbles upon a dragon egg that changes his life. Chosen to be a hero, he must tame and raise the dragon, while helping others along the way.



A new growth system ties the character and dragon companion together, ensuring that the dragon grows in stages as the character levels up. Each growth stage is like job advancements in other classes. For the Dragon to reach its full potential, players must train with their dragon to level up, resulting in more skills and a powerful evolution.

Saturday, April 17, 2010

MapleStory Items

Part1
Maple Story Items are acquired when you defeat certain monsters or can be awarded upon completion of a quest. Maple Story Items are extremely important if you want to level up, but unfortunately they can also be hard to collect.
There are however, many different resources available to assist you with collecting a lot more precious MapleStory Items that you can sell to a shop or to other players and will help you level up and advance a lot quicker than most people.
You can get cheats and strategies that will provide you with helpful information and ways to collect Maple Story Items a lot more effectively. You can also get bots and macro that will automatically farm Items for you while you sleep!
So stop spending long hours each day struggling trying to find a few Maple Story Items when you could be collecting millions. Click on the website below for all the best and most updated Maple Story Item Guides, Maple Story Item Duplicator, Macros, and Bots available.
There are websites that claim that they have free Maple Story Items but don’t let the sites waste your time since most of them can only provide you with one or two low level Items whereas the site below can provide you with resources to make millions of MapleStory Items.
Here is a Video for MapleStory Birthday Item Collection:

Part 2
Now View MapleStory Full Item List to Get More Information.

guides of maplestory

Acquiring Mesos in Maple Story is not easy and can take up a lot of time. It can also be extremely hard leveling up especially since Maple Story’s leveling grind progressively gets harder the higher your character’s level becomes.
If you’re always short of Mesos or constantly getting stuck when trying to complete a quest to be able level up, then a MapleStory Guide is for you.
Don’t just settle for the official Maple Story Guides that are outdated before they even hit the shelves, instead check out the website below that has the most up to date and effective Maple Story Guides and Maple Story Walk Through available.
Stop playing Maple Story the hard way and check out their huge selection of Maple Story Guides, Maple Story Quest Guide, Maple Story Job Guides, Maple Story Items Guide, Maple Story Mesos Guides, Maple Story Character Guides and many more! With the help of a Maple Story Guide, the game will be a lot less frustrating and you’ll be able to advance a lot faster.

Thursday, April 8, 2010

Some Good Ways To Make Maplestory Mesos

Hey guys.Now, there are very many ways to make maplestory mesos, Few actually work. I'm not saying mine will work, but if you're lucky, they could.

Monster Carnival

Whenever you see a maple coin, go get it. Do what you have to. Steal them, kill the mob for them, whatever you feel like. When you have enough, talk to Spiegelmann and buy the highest level items you can(level 40, I think). Do a little research and see which weapons NPC for the highest price. 50 coins could rake in over 1mil. And this happens while you train so fast exp and some decent mesos.

Quests

Lots of quests give great rewards. Just playing through the game and completing quests can give you enough mesos to buy potions, weapons, and armor. Quests can take several hours to complete and they dont always have the best reward. I recommend you look up the quests before attempting them.

NX cash

Now this is an effective, but extremely risky technique. First you need around 10k NX. Go to Mushroom Shrine (Zipangu). I dont know if this is entirely true but i've heard that you can't have any items on the ground or any other people by you when you use Gochapon or else you will obtain items that aren't worth very much.

Go to Gochapon and use your 10k NX to buy 11 tickets. Use all your tickets and you will most likely get something worth over 10mil. I can almost guarantee an maplestory items worth around 10m when using mushroom shrine.. unless you have horrible luck.

Now lets say you get a 30% claw for attk scroll. Right now on Broa, thats about 23m. You can go to the trade tab right next to the nx shop and sell that for about 5k NX. You just got another 5 tickets right there. Now if you continue to do this, you could be extremely rich! But this is very risky considering your using real money. You could end having less mesos in your wallet and on your character then you started with.

Thanks for your reading,hope that can give you some help to make much more maple story mesos and enjoying maplestory game very much!

Making Mesos Using Huckle's Adventure

Intro

Hey you, yes, you! Want to apperceive a little abstruse of abundance authoritative a lot of meso. And to me, 75k a day for 15 annual it absolutely a lot.

Info

Here are some things you should accumulate in mind:

Bowmen shouldnt anticipate of accomplishing this to accomplish meso, its harder to even HIT the monster bare to accomplish 75k a day, sorry. =( If you accept a mage for a backup that would be nice.

Mages are awful recommended because of the monster's abracadabra advance Mages accept top abracadabra defence. Period.

Sounds great! How do I do this?

Simple. Accustomed you appointment orbis, and do Huckle's carapace quest. You will get 5 scrolls. SInce these are in top demand, they sell fast. Advertise for 80k each. Thats a VERY fair price.

5 scrolls * 80k = 400k

Alternative

Instead of traveling to orbis everyday, what you can do is to banal up on shells, and alteration them to a ancillary account. That ancillary account is traveling to the 10th attic and access huckle's lab. So, every 24 hours you will log in on that ancillary annual and finish the quest. Leave those scrolls in your inventory, and if you run out of shells, you can advertise those scrolls.

Notes

If you are accommodating to accomplish a ancillary annual that alone accept shells, apprehend this.
(this will endure 2 months)
2,720 Jr. Stieniel Shells +
1,320 Fire Stienel Shells +
1,320 Ice Stienel Shells = 5,360 which will yield appox 27 slots in a abounding etc annual (28 slots) (take off 200 of anniversary shell accumulation to fit a 24 aperture inventory).

Ahhbig numbers time

Now we shall attending at the big numbers! Because anybody brand big numbers bulk of meso, dont you?

Good big numbers:

1 anniversary 525k
1 ages 2 mil 100k
2 months 4 mil 200k
3 months 6 mil 300k
12 months 25 mil 200k (wow O_o)

Enhanced Adviser ( Due to new prices )(New Prices 150k-250k)

1 anniversary 1,050,000
1 months 4,500,000
2 months 9,000,000
3 months 13,500,000
12 months 54,750,000 =0

( The accomplished you can do is about 75mil)

Bad big numbers:

5,360 shells absolute 2 months
32,160 shells absolute 1 year (;-;)

Sunday, March 28, 2010

Some Good Ways To Make Maplestory Mesos

Hey guys.Now, there are very many ways to make maplestory mesos, Few actually work. I'm not saying mine will work, but if you're lucky, they could.

Monster Carnival

Whenever you see a maple coin, go get it. Do what you have to. Steal them, kill the mob for them, whatever you feel like. When you have enough, talk to Spiegelmann and buy the highest level items you can(level 40, I think). Do a little research and see which weapons NPC for the highest price. 50 coins could rake in over 1mil. And this happens while you train so fast exp and some decent mesos.

Quests

Lots of quests give great rewards. Just playing through the game and completing quests can give you enough mesos to buy potions, weapons, and armor. Quests can take several hours to complete and they dont always have the best reward. I recommend you look up the quests before attempting them.

NX cash

Now this is an effective, but extremely risky technique. First you need around 10k NX. Go to Mushroom Shrine (Zipangu). I dont know if this is entirely true but i've heard that you can't have any items on the ground or any other people by you when you use Gochapon or else you will obtain items that aren't worth very much.

Go to Gochapon and use your 10k NX to buy 11 tickets. Use all your tickets and you will most likely get something worth over 10mil. I can almost guarantee an maplestory items worth around 10m when using mushroom shrine.. unless you have horrible luck.

Now lets say you get a 30% claw for attk scroll. Right now on Broa, thats about 23m. You can go to the trade tab right next to the nx shop and sell that for about 5k NX. You just got another 5 tickets right there. Now if you continue to do this, you could be extremely rich! But this is very risky considering your using real money. You could end having less mesos in your wallet and on your character then you started with.

Thanks for your reading,hope that can give you some help to make much more maple story mesos and enjoying maplestory game very much!

Maple Story Hacks - Combat Arms Hacks & Soldier Front Hacks

Anyone searching for an impressive site to get Maple Story Hacks, Soldier Front Hacks, and Combat Arms Hacks, well I found a fantastic forum for it! Gamekiller.net is the leading site for these things and I would recommend it to anyone who plays Maple Story or Soldier Front! I myself am a regular player of both these games and I"m grateful that I found this site!

Let me tell you what gamekiller.net can offer for you Maple Story players. The forum uses a Maple Story Private Server so everyone can join in on the gameplay! If that isn"t enough for you if you"re stumped or always wish you could do something with the game gamekiller.net can assist you! With all of their Maple Story Hacks and guides they can help achieve your goals throughout the game or just enjoy the game even more. Also the site provides you with Maple Story bots as well.

Now I"m sure you Combat Arms players would like to know what this forum could do for you. The Combat Arms section of the forums also offers Combat Arms Hacks. In the Combat Arms Hacks forum all the members discuss the hacks they use and what is preferred for them. Also in this part of the forum you can see Combat Arms .REZ modifications. If you don"t know what this is allow me to explain. Combat Arms .REZ is where a player can edit textures, sounds, and models of the game. Gamekiller.net has helped you out here by giving you a guide and discussion on the leading modifications to be done to game.

So now what else is there to this forum and why should I join it? Well I honestly love this forum for several reasons. I was an amateur player to all of these games and when I came into the community members assisted me and helped me catch onto the game. The hacks on this forum are hacks I couldn"t find anywhere else on the web and more and more hacks are being accepted! Also another thing is their huge community. On the site you are talking to over 160,000 people about different hacks and just general forum discussion. Also would you enjoy playing your favorite games to win prizes? Gamekiller.net provides you with just that opportunity with their ongoing events and contests you won"t miss out on the gameplay or the rewards! Also sell gaming accounts at gamekiller.net black market! You won"t get ripped off here trust me because there is always someone to help you out

The Perma Beginner Guide

Your first ten levels should be similar to those of a warrior. Add 3 points to strength and two to dexterity. However, you do have a lot of free room to do whatever. It's perfectly fine to put all your stats into LUK, or even INT, though it is not recommended. INT gives you MP, and you never use MP. LUK will not give you any attack. (See below for more details). Complete Biggs' quest to get a better weapon. This is where the three "types" of Perma Beginners forms.

There is a Islander; they stay at Maple Island.
There is a Mastery Beginner; where they "master" monsters. And the there is a 3 Shell Beginner; they only use the skill 3 shells.

If you want, you can stay on Maple Island and train on an assortment of snails and mushrooms. Or, if you would rather go to Victoria Island, talk to Shanks around level 10 and leave. Staying on Maple Island makes it very hard to train, but around level 20, you should be able to kill Orange Mushrooms in one hit. If you can stick it out and train on those for the rest of your character's life, you will become one of the strongest characters ever on Maple Island.(Try and beat Lv. 66 on Maple Island! It's possible!)
Note:Part of being a supernoob is having style and being unique and different. If having an ordinary sword looks cooler than a better one, use it!

Training for Perma Beginners

Those who want to train in Victoria Island should loosely follow the training pattern of a warrior.

But remember, if you are going to become a perma-beginner, training might be slow for you, and it will get slower as you attain higher levels.

Levels 10-15 Snails, Slimes at Slime Tree, Party Quest (Henesys)
Levels 15-20 Pigs Ribbon Pigs at The Pig Beach in
Levels 20-25 Pigs Ribbon Pigs at The Pig Beach, Party Quest (Ariant Coliseum)
Levels 25-30 Octopus and Bubbling at Caution Falling Down, Party Quest (Ariant Coliseum) Kerning PQ
Levels 30-35 Wild Boars, Brown Teddy and Pink Teddy, Sahel 3, Monster Carnival
Levels 35-50 Monster Carnival, Party Quest (Ludibrium), Sahel 3 or Drumming Bunnies(Thanks to TaleOfANoob for this training spot!)
Levels 50-70 Party Quest (Ludibrium Maze), Leprechaun, Psycho Jacks, Nightmare
Levels 55-100 Davy John's Pirate Party Quest
Levels 70-85 Party Quest (Magatia)
Levels 70+ Leprechaun


After Level 85 there is no realistic way of training, and generally people rely on leeching to level themselves, although it is expensive, so you need to be funded or be a good merchant in order to get enough money for leech.. Try not to rely on PQs so much, as you are very weak, unless you have good damage, good equips, and perseverance.

Guide for Permanent Beginners

Perma Beginners (also known as Perma Noobs, can be shortened farther to Pb or Pn) is short for the term "Permanent Beginners." Permanent Beginners do not make any job advancements. Instead, they spend their entire life as a Beginner. This article will explain the Perma-beginner, and to make a suceesful one. Before you continue it is recommended for people to fulfill the following requirements:

You are funded (not very necessary, not being funded does not really matter, you will earn more mesos as you get stronger .The equipments are also cheaper. )
You want a challenge
You are patient
You can stand people putting you down
You have a lot of perseverance
There are two types of Perma Beginners:

The Maple Island type, often called an Islander
The normal type
However, for Islanders, it is harder to train because the strongest monster on Maple Island is the Orange Mushroom. Islanders are perma-beginners who stay on Maple Island, and do not take Shanks's ship to Victoria Island. Training is hard for them, however, because the strongest monster is the Orange Mushroom, and the equipments the monsters drop and the ones you can buy are limited and you cannot use many of them, and they are often too low leveled for you.

Pros & Cons
Pros

Never lose experience when you die.
Cheaper cab rates means saved money.
When you reach levels 30 and up, people will be amazed and interested.
Unique, forced equipment style.
New, challenging gameplay elements for veterans who have grown tired of the game.
No need to waste money on MP Pots, or Armour.
If you are a Maple Island perma-beginner (Islander), people will think you are a pro or a hacker if they play for first time, and will think you are like a GM if you have cash items on.
Can still look awesome, and a few items can still be worn only by beginners.
Able to use nearly every type of weapon effectively
Cons:

Harder to level.
Skills obtained are weak.
Can't activate some quests.
Does not get additional item slots.
Weaker than all characters.
People will put you down.
Can get boring at some times. On the other hand, with a main, a beginner can be very fun, sort of like a vacation
Harder to get in party quests
Interested? If you want to be a Perma Beginner, continue reading.

4th Job Advancement Guide

Here is a guide on 4th Job Advancement. All credit goes to MapleWiki. I am just trying to gather and summarise what they are saying into 1 spot.

Contents [hide]
1 4th Job Advancement
2 Requirements
3 Procedure
4 Rewards
5 Credits


4th Job Advancement
I heard that you can still save up points for 4th job, means that when you are 130, you would probably get an extra of 30 SP when you made your 4th job advancement. So some of you shouldn't be worried, but it hasn't been proven otherwise like what happened before 3rd job was released.

The link is ONLY for skills and a few things, I will load on how to do the 4th job advancement once I confirmed the others. Here are the job instructors' names.

Warrior - Harmonia
Thief - Hellin
Bowman - Legor
Magician - Gritto
Requirements
Level 120 and above
You should be a 3rd jobber.
Skill points till 120 fully added.
Procedure
Speak to the respective 3rd job instructor in El Nath to get a Recommendation Letter for 4th job advancement.
Bring the Recommendation to your respective 4th job instructor in Forest of Priest (Leafre) for acknowledgement.
Now, prove to the Instructor that you have what it takes for the 4th job advancement by getting the Heroic Star and Heroic Pentagon.
You may hunt Manon and Griffey for the respective items.
Alternatively, head to Eos Tower 44th Floor to get a Secret Letter of Spell at 10 million mesos. After which, look for Chief Tatamo of leafre. Talk to him.
When you are ready with the required items, go to your 4th job instructor to make your job advancement.
Rewards
3 Skill Points
5 Ability Points
Maple Hero Skill Book
4th Job Skills
Credits
To the people who created this wonderful guides to share it out, do not mistake me, I just spotted it and gathering it into 1 spot. A very special thanks to those who helped me, I finished the 2nd Job Advancement guide already! But if you all suggest on another topic I should gather, I would try to add it in! Thanks to the MapleSEA Website for info on 4th Job Advancement.

Retrieved from "http://www.maplewiki.net/index.php?title=4th_Job_Advancement_Guide"

Class Choosing Guide

Introduction
There is no best class. This is because game creators go through a process called class balancing. If there was a best class, everyone would be playing that class and there would be no need for a variety of classes. That is why game creators create an array of balanced classes: to make sure that varied playing experiences are available. Each class has its own pros and cons.

Therefore, the hard part is deciding which class fits you the best. It might be because of the massive damage, looks, or just for fun, but your class should fit your playing style. Otherwise, you'll probably become bored quickly and Maplestory won't be very much fun for you.

Warrior
Warriors are like tanks: they can take a lot of damage, and can deal it right back. As they are melee fighters, they cannot use ranged attacks, so they are given much more health and defense to compensate. While they can later prove to be quite powerful, warriors are generally eclipsed by some classes in 1st and 2nd job (you probably aren't playing for purely that, anyway, right?). The life of a warrior requires much patience, but to those willing to tough it out, it can be a rewarding experience.

There are eight different types of weapons available to the warrior class: Polearms, Spears, One Handed Blunt Weapons, Two Handed Blunt Weapons,One-handed axes, Two handed Axes, One Handed Swords, and Two Handed Swords. Except in the case of Spearmen and D(r)Ks, it is highly recommended to choose one weapon type and stick with it, as the second job advancement will only offer mastery skills for two or three weapons. With one weapon skill mastered, one can maximize the amount of damage they can potentially dish out.

Pros

Highest HP and defense of all classes.
Choice of 8 different weapon types.
Proficient at both mobbing and single targets.
More inventory space than other classes.
Generally good in carnival pq
They do very high raw damage
Cons

No ranged attacks until 3rd job.
Lowest MP of all classes.
Damage is unstable in 1st job.
Low accuracy and avoidability.
They don't get a skill for faster movement, 4th job skill rush cant be Spammed
Must use power strike and slash blast until 3rd job
Fighter
Fighters are a powerful class, with incredible damage for single AND multiple targets. They get high power attack skills such as Final Attack and Rage, making them desirable for many PQs. Weapons available are swords and axes. Their damage-dealing capability is further enhanced by their advancement to Crusader, and even further to Heroes. Unfortunately they have poor range compared to the other classes.

Pros:

Highest HP in the game.
Acquires Rage, which raises their party's attack by a significant amount.
Deal more damage than the other two on single elementally-neutral monsters in 3rd job, and on mobs of 2 or 3 in 4th job.
The skill Panic deals ENORMOUS damage at high levels instant 99.999
Reallly high damage but a fighter is very difficult to train
Cons:

Lowest MP in the game.
Poor mob control in 2nd job, but regain it in 3rd and 4th.
Charging up Combo can lead to a string of unstable damage, axe or sword.
Panic needs to be charged up in order to deal good damage.
Page
Pages focus on swords and blunt weapons, and also receive higher HP than Spearmen and more MP than Fighters. With the advancement to White Knight, Pages become capable of dealing damage sometimes exceeding fighters with any enemy weak to elemental attacks. On top of that, Paladins have a skill called Sanctuary that does an incredible 149'999 on 15 monsters.

Pros:

Rarest Warrior.
More HP than Spearmen.
More MP than Fighters.
Deal more damage than the other two on single elementally-weak monsters in 3rd and 4th jobs, as well as on elementally-weak mobs of 4-6 in 4th job as a Paladin.
Become a very defensive class by 3rd and 4th job.
Incredible 4th job skill
Cons:

Less HP than other Fighters.
Less MP than Spearmen.
Gain no party skill.
Lose their mob control in 2nd job, but regain it in 3rd and 4th.
Poor damage in earlier jobs makes it difficult to level pages.
Spearman
Spearmen use Pole Arms and Spears. Generally, their attacking speed is quite slow. However, their 3rd jobs skills are very powerful and out damage almost every other class. Because of the length of their weapon, they also have the best range out of any other class. The good mob control and good party skills such as Hyper Body puts them in high demand for parties. They can advance towards Dragon Knighthood and further towards Dark Knighthood.

Pros:

High maximum damage.
Mob control masters.
Acquire Hyper Body, essential to (Cross)Bow and Claw users in boss run survivability 3rd job and beyond.
Balanced HP and MP.
Larger melee range than Fighters and Pages.
Stable damage 3rd job and beyond.
Hybrid (those who use both weapons) D(r)Ks experience greater mob versatility that the other two 3rd job and beyond.
Also are good at Monster Carnival PQ (as all warriors)

Cons:

Least HP than other Warriors if not made into HP warrior (I doubt it, you have hyper body).
Most unstable damage in 1st and 2nd jobs.
Slower attacking speed.
Beaten by the other two in 3rd and 4ths job on single targets.
Most common Warrior.
Magicians




Magicians are very abundant in the MS community. Magicians have very low hp, and they can't get very close to monsters, but ranged spells like Energy Bolt and Magic Claw, as well as the protection of Magic Guard more than make up for it. Magicians have good damage until 3rd job, when other classes get much more powerful attacks.Also, once you reach 2nd job, you have an available skill named MP Eater, which allows you to drain MP from enemies.

Pros:

Fastest leveling throughout the whole game.
Incredible amounts of MP and MP recovery.
Stable damage throughout the game.
Can attack both up close and ranged.
Can attack through obstacles (Magic Claw).
Can take more damage earlier than other classes with Magic Guard.
The ultimate's (Blizzard, Meteor, Genesis) are by far the most powerful mobbing skills in the entire game, able to 0 hit ko all ordinary monsters. (Not including bosses or Time Temple). Don't be fooled by their poor dpm.
Cons:

Very low HP without Magic Guard.
Lots of money spent on MP pots until you get MP Eater in 2nd job unless you know how to conserve well.
Due to the reliance on elemental weaknesses, the leveling process can pit you against same enemies over and over
Very little inventory space.
Worst damage per minute at high levels.
Notes: Magicians can "jump attack" by pressing the spell's assigned key and jump at the exact the same time. 2nd job+ mages can also "telecast", which is similar, replacing the jump key with the Teleport key. Ice strike can be used while jumping if done at the same frame. Note: Although other classes overpower in 3rd class, magicians have strong mob attacks and party skills that are liked among parties.

Fire/Poison
Fire/Poison wizards deal a lot of damage and can drain away at the monster's HP using poison spells. They are the fastest leveling magician at 3rd job due to poison mist's large area of affect.

Pros:

Rarest Magician (Basically nowhere near how common other Magicians are).
Impressive 3rd job leveling speed because of poison mist.
Highest damage of 2nd adv Magicians.
Effective drain against high level enemies with poison.
Fire has the second most elemental advantage, second to holy.
Fast 4th job leveling with Meteor Shower (as with the other two).
Cons:

Poison is not much of a use in early levels as a Fire/Poison.
Poison can be difficult to use if inexperienced.
The only fire offensive spell for 2nd job, Fire Arrow, is blocked by terrain (as with Assassins).
Poison ((Effect)) leaves the monster with 1 hp; it cannot kill a monster.
No mobbing skill until 3rd job
Poor bossing in 3rd job
Meteor Shower uses an incredible amount of mp.
Ice/Lightning
Ice/Lightning wizards can freeze their opponents and bombard them with spells that hit multiple enemies at once.

Pros:

Always have mob skills (Thunderbolt at 2nd job, Ice Strike at 3rd, and Chain Lightning/Big Bang/Blizzard at 4th).
MP Eater + Lightning will often get a great amount of MP back.
Cold Beam isn't blocked by terrain.
Constant freezing usually spells less potion use due to lack of HP loss.
Damage on ice-/lightning weak monsters is generally more than a Cleric's/Priest's/Bishop's damage on Holy-/Heal- weak monsters

Cons:

Damage on ice-/lightning-weak monsters is generally less than an F/P's damage on fire-weak monsters
Lightning has the second least elemental advantage
Lightning is expensive in MP in 2nd job; 40 Mana when maxed.
Blizzard uses an incredible amount of mp.
Unwanted for bossing at 4th job.
Cleric
While Clerics don't deal as much damage as the other magicians, they do possess the unique ability to heal, which tends to have the opposite effect on the undead, and can affect up to five monsters of this type at a time. Dark creatures are also vulnerable to Holy Arrow.

Although clerics are perfectly capable of soloing, they are widely acknowledged as a party class. This is especially true once they reach the third job advancement, as priests receive excellent supportive skills.

Pros:

Can self-heal, eliminating the need for HP pots (unless sealed)
Heal is a great mobbing skill for undead monsters
Great support skills, making it easy to find a party
Able to jump-attack freely with Heal
Can gain small amounts of EXP from healing other players
Holy Symbol, a 3rd job skill, gives 150% exp when the priest is in a party. (Still gives 110% when not)

Cons:

Weakest damage, and slowest leveling magician past lv90
Leveling process pits you against same enemies over and over
Limited enemies are affected by heal (the only mob skill until one reaches mid-level Priest)
Most common magician class
The low HP limits training options for Priests to almost exclusively training with Dark Knights.
Genesis, while still very powerful, is the weakest compared to Meteor and Blizzard (assuming that the Arch Mage/Blaze Wizard has Element Amplification).
In 4th Job, all Mages get a skill where they can have infinite MP, but of course, to use the skill itself, it uses a big amount of MP, only lasts for 40 seconds, and has a cool-down timer of 10 minutes.

Thief




Thieves are a very unique class in MapleStory. They can jump-attack with throwing stars and attack up close with daggers. Thieves don't have much defense, but they have high avoidability, so enemies tend to miss. They get fast attacks instead of few strong blows.

Pros:

Very fast attacks.
Can attack with range or melee.
Can jump-attack.
Haste is a lot of fun.
Highest avoidability and second highest accuracy
"Dexless" or "pure luck" thieves are known for their high damage.
Cons:

Low defense.
Very common job (kinda killing their uniqueness in a way though Magician still is the most common job.)
Rather expensive, even if using a normal AP build.
(pure luck thiefs are dexless which means that they can't use the normal thief armors - instead, they use overalls like bath robes or sauna robes.) Because of the noticeable difference between the two, more cons will be placed in their respective jobs.

Low HP, however this can be resolved by HP washing.
Assassin
An Assassin (often abbreviated 'sin) is the ranged thief using throwing stars and claws. They have more stable damage than bowmen but do less damage in general than Bandits because unstable damage. With Haste, they are very fast.

Pros:

Ranged attacks from throwing stars.
A bit more stable than Bowmen.
Pretty good single target combat.
Can do critical shot which is very useful.
Fastest moving class in the game with Haste + Flash Jump
Triple throw with shadow partner shoots 540 stars per minute.
Number one needed class for bossing due to highest DPM at a boss.
Pure - luck sins trash all other jobs in games. (Note: Must be funded)
Cons:

Poor at short range/melee combat (they do not get a KB skill until 4th job).
Do not shine at mobbing (no mob attacks in 2nd or 4th job).
Lucky Seven is their main attack skill until the 4th job.
Sins are VERY, VERY common!(So there is not much "pride" in being one).
Low HP becomes a hassle in 3rd job, as with Bowmen.
Equips are expensive.
Stars are very expensive Ilbi's cost about 10 million!
Can't throw stars too close or too far from the monster.
are not good with lots of mobs around
Bandit
A Bandits (abbreviated 'dit) is the melee dagger thief. Although they have less HP and defense than Warriors, they have high avoidability and generally fast attacking. They get a high-damage skill during the 2nd class advancement called Savage Blow.

Pros:

Melee attacker.
has more hp then assassins
High damage potential with Savage Blow.
Less common than 'sins.(The other thief which is extremely common).
Very versatile (mobbing, single targets, meso exploding).
Acquire Meso Guard in 3rd job, granting them survivability parallel to Warriors and Mages but wastes funds
Meso Explosion is one of the biggest damage dealers in the game.
Better damage than assassins in 4th job on mobs.
Cons:

No long-ranged attacking skill before 4th job, meaning a lot of damage inflicted.
Savage Blow's multiple attacking means it being more affected by monsters' weapon defense, which becomes a problem later in the game.
Versatility brings little specialization on one specific thing.
Meso Explosion wastes A LOT of mesos.
Bowman




Bowmen can use ranged attacks and hit VERY hard with them. Although useless at close range combat until the 3rd job with Arrow Rain or Arrow Eruption, their high ranged damage capability makes up for it. They have unstable damage at first, and jump-attacking with a bowman requires precision timing. Somehow, they are the rarest class to see in the Maple world.

Pros:

Highest accuracy among all classes.
Has a knockback ability.
Has excellent range, even without passive skills.
Large arsenal of mob attacks.

Cons:

Unstable damage until the 2nd job advancement.
Difficult to use in melee combat during 1st and early 2nd job.
Restricted jump-attacking.
Low HP and no HP protection skills become a hassle in 3rd job, as with Hermits/Night Lords.
No skills on close-range until 3rd or 4th job in bow.
Equipment is much more expensive than other classes.



Hunter
Hunters are Bowmen who use bows. Hunters attack faster, but they do less damage than Crossbowmen. They can move onward towards becoming a Ranger, and further towards to Bow Master.

Pros:

Faster attacks.
Acquires a stunning (Arrow Bomb) mob skill in 2nd job and high-damaging fire-based (Inferno) mob skill in 3rd job.
Acquires Hurricane, an attack skill that fires normal damage arrows (100%) at a rate of 500 per minute.
Second best Damage Per Minute at 4th job, making them invaluable for bossing.
Cons:

Lesser damage than Crossbowmen due to the 3.4 bow damage multiplier.
More common than Crossbowmen.
Crossbowman
Crossbowmen are Bowmen who use crossbows. Crossbowmen do higher damage at a slower attack rate. They can move on towards becoming a Sniper, and further towards Marksmanship. Since it is the least common class, we suggest you TAKE PRIDE in your crossbow!

Pros:

Higher damage due to the 3.4 crossbow damage multiplier.
Crossbowmen are even less common than Hunters, meaning cheaper crossbows and scrolls.
Acquires a high-damaging (Iron Arrow) mob skill in 2nd job and a freezing (Blizzard) mob skill.
Acquires a powerful mob attack similar to Iron Arrow (Piercing).
At 4th job acquires a skill that kills all but boss monsters in one shot (Snipe)
Cons:

Slower attacks.
Iron Arrow can't fire upward or downward like Arrow Bomb.
Marksmen have poorer bossing ability than Bowmasters, they are more suited to mobbing.
Pirates
Pirates are the newest class in MapleStory. They have the semi-unique ability to be range or melee players, shared only with Thieves. They have the option of two types of weapons: guns (ranged) and knuckles (melee). Like warriors, it is highly recommended to pick a weapon type and stick with it. Pirates also have a highly unique skill set.

Pros:

Hybrid class; Brawler is a mix of a Warrior and a Bandit, Gunslinger is a mix of a Bowman and an Assassin.
Wide variety of skills.
Transformations/Battleship have extremely high damage potential.
Gunslingers are pure range, and even Brawlers have pretty long range melee attacks.
Dash is always good for mobility, but don't use it on Brawlers since you'll be switching directions a lot with your skills in 2nd job.
Time leap is an awesome skill to use in high level PQ's like Zakum, Horn Tail,and Pink bean.
Both have rather high damage at higher levels
Cons:

Less Maple weapons due to being the newest job.
No knock-back capability.
Both have rather little damage at earlier levels
Gunslingers
Gunslingers are the ranged Pirate class. They are very accurate, and attack extremely fast. They are a combination of Bowmen (attack style) and Assassins (unique skills).

Pros:

Very high rate of fire.
Stable damge.
A lot of KB
Battleship has highest damage per minute (DPM) in the game.
Extremely powerful from 3rd job on
Cons:

Although the damage is stable, it tends to be really, really low. (Note: As stated above, they own from 3rd job on)
Weak throughout first job and 2nd job
Like all ranged classes, very weak up close to the enemy. (Note: When the balancing patch comes to your version, gunslingers WILL be able to fire up closely, unlike assassins. So then this will then no longer be a problem)
Poor mobbing ability.
Allthough Battleship has highest DPM NightLords still out damage them at bosses because of the poor durability of battle ship.
Brawlers
Brawlers are the melee Pirate class, but don't be fooled with that information alone, for every job enhancement they go through, they get at least 1 very long range melee attack. A few examples of this are Corkscrew Blow, Backspin Blow, Shockwave, and Dragon Strike, all of which hit multiple enemies at the same time. In the 2nd job enhancement, they get 2 stun attacks; Backspin Blow and Double Uppercut, which are further made useful by the 3rd job enhancement's Stun Mastery. A hybrid mix of a Warrior and a Bandit.

Pros:

High attack power of a Warrior.
Fast attacks and unique skills of a Bandit.
Long ranged melee attacks (skills only, otherwise very short range).
Transformations increase accuracy and avoidability as well as attack power by insane amounts.
Great at mobbing.
Awesome looking attacks, especially in the 3rd and 4th jobs.
Time leap is a great party skill for higher levels Buccaneers
[Note: Brawlers are very good at CPQing, and can solo from 700-1k Carnival Points]

Cons:

Some skills and knucklers alone are very short range.
A few of the 3rd job skills require that you transform before you can actually use them.
Very slow throughout 3rd and 4th jobs
You may get bored with them after awhile, depends on your patience.
Once you get transformation, you won't be able to use most of the powerful skills till 4th job.
Level Power of Classes (In the Author's Opinion)
-First Job Highest Damage Per Minute-

Most DPM: Magician
Least DPM: Pre-Bandit
-Second Job Highest Damage Per Minute-

Most DPM: Assassin
Least DPM: Spearman
-Third Job Highest Damage Per Minute-

Most DPM: DragonKnight
Least DPM: Priest
-Fourth Job Highest Damage Per Minute-

Most DPM: Corsair
Least DPM: Bishop
Conclusion
Hopefully, you have realized that there is no best class to Maple Story. All classes have their good points and bad points.

Remember class-balancing and keep in mind that although one class might dominate at a certain level, at later levels your class may be stronger than they are. Do not forget that you should also allow your personality to dominate the decision on which class to choose, rather than choosing a class because many people choose it, or because it is recommended by your friends.

A brief description and general overview for each class would be the following. Magicians aren't mean for bossing they are more of a fast training class, with skills such as Blizzard, Meteor and Genesis. These skills can attack up to 15 of the strongest monsters in the game and can kill them 1 attack or 2 depending on the level, therefore making them the best mobbing / leveling class. Thieves are an attacking class, Night Lords being the best class for bossing and having almost the best DPM in game as well as being most mobile. Shadowers are good for attacking as well and can fight close or mid ranged and have good endurance with meso guard. Warriors are another good class for attacking. Drk's are the warrior class that are needed for bossing due to HB as well as good attacking skills. Paladins are a very unique class, least played in the game but are powerful. They don't boss as much as heroes or drk's but have a lot to offer. Heroes can hit some of the highest numbers in the game and are good for bossing and wanted for rage. Archers with Bow Masters and Marksman are a ranged class with the highest accuracy and good stable damage. They aren't as strong as Night Lords or Corsairs but they are very close to their damage. Bow Masters are needed in parties for Sharp eyes allowing more critical hits and they are a powerful class, as is marksman. Pirates with corsair and marauder are a powerful class with corsair providing highest DPM and Marauders with good damage as well along with a popular party skill that increases everyone's attacking speed.

GM hacked ?

Long time, no see everyone. It's me, iamflip.

As well all know, NexonAM has been trying to revamp security against account hacking and malicious acts. Well... it's not going well as according to reports, someone who claims to be "migraine" has hacked a GM account and is rampaging in Scania as we speak. Rumors are flying that people are being banned left and right by him/her/it. He's even showing off GM gear!

This won't bode well with NexonAM upon this news. What do you think about this, and what do you think will happen now? Thoughts?

Maplestory Guide - Zakum

Mighty Zakum, once a force to be reckoned with, now... not so much. Post-4th job, Zakum has become quite an easy challenge, but still, for those of you out there who aspire to solo it, you'd best know everything about him.

First of all, the Zakum fight occurs in 4 stages. The first stage is Zakum's 8 arms, which comprise roughly half its total HP. Stage 2 3 and 4 are his body stages, all of which are mostly the same. First of all, lets take a look at what he can do.

Each of Zakum's 8 arms are different. There are 4 arms on each side and each one has a similar arm on the other side. First of all are the bottom arms, which are completely identical. Their only ability is a ground pound attack. Both have 25,300,000HP.

The second arms from the bottom are unique, however. The left side one is the curse (or status) arm, this arm casts status afflictions (such as darkness) for as long as it remains, making it a high priority target. The right side is the healing arm, which as its name would suggest, heals. It also buffs Zakum with attack and defence up. The curse arm has 27,500,000HP while the heal arm has 30,000,000.

The third arms from the bottom are the fire (left) and ice (right) arms. These cast full screen attacks of their respective elements, though the fire arm also casts a poison cloud in the bottom right corner. Both arms have 22,000,000HP.

Finally, the top arms have HP and MP drain, both arms are identical. 33,000,000HP each.

Damage from all arms is minimal. (about 3,200 max)

Zakum's 3 body stages are all similar, having 3 attacks as well as some supportive buffs. The first, and most common attack, is it's hp1/mp1 attack, which is made obvious by a large ball shaped object appearing in Zakum's mouth, the ball then explodes and everyone gets hit. His second attack is a full screen lightning attack, minimal damage (similar to the arms) but it also locks skills. The third attack is a falling flame pillar attack, minimal damage (though slightly higher than the lightning), it also stuns on hit, though it is avoidable.

Zakum frequently uses super physical and magical defence, as well as def up and attack up. Lastly, all 3 bodies summon minions. The boogies from body 1 are worth a mention, as their magical attack can stun. The body 2 and 3 blue summons will split apart into 2 smaller ones when killed. The brown summons are of no concern. Finally, all 3 bodies have very high touch damage, ranging between 7,000 and 9,000, each body dealing slightly more than the one before it. The first body has 66,000,000HP while the second has 88,000,000. Finally the third has 110,000,000.

Maplestory Guide - Zakum

Mighty Zakum, once a force to be reckoned with, now... not so much. Post-4th job, Zakum has become quite an easy challenge, but still, for those of you out there who aspire to solo it, you'd best know everything about him.

First of all, the Zakum fight occurs in 4 stages. The first stage is Zakum's 8 arms, which comprise roughly half its total HP. Stage 2 3 and 4 are his body stages, all of which are mostly the same. First of all, lets take a look at what he can do.

Each of Zakum's 8 arms are different. There are 4 arms on each side and each one has a similar arm on the other side. First of all are the bottom arms, which are completely identical. Their only ability is a ground pound attack. Both have 25,300,000HP.

The second arms from the bottom are unique, however. The left side one is the curse (or status) arm, this arm casts status afflictions (such as darkness) for as long as it remains, making it a high priority target. The right side is the healing arm, which as its name would suggest, heals. It also buffs Zakum with attack and defence up. The curse arm has 27,500,000HP while the heal arm has 30,000,000.

The third arms from the bottom are the fire (left) and ice (right) arms. These cast full screen attacks of their respective elements, though the fire arm also casts a poison cloud in the bottom right corner. Both arms have 22,000,000HP.

Finally, the top arms have HP and MP drain, both arms are identical. 33,000,000HP each.

Damage from all arms is minimal. (about 3,200 max)

Zakum's 3 body stages are all similar, having 3 attacks as well as some supportive buffs. The first, and most common attack, is it's hp1/mp1 attack, which is made obvious by a large ball shaped object appearing in Zakum's mouth, the ball then explodes and everyone gets hit. His second attack is a full screen lightning attack, minimal damage (similar to the arms) but it also locks skills. The third attack is a falling flame pillar attack, minimal damage (though slightly higher than the lightning), it also stuns on hit, though it is avoidable.

Zakum frequently uses super physical and magical defence, as well as def up and attack up. Lastly, all 3 bodies summon minions. The boogies from body 1 are worth a mention, as their magical attack can stun. The body 2 and 3 blue summons will split apart into 2 smaller ones when killed. The brown summons are of no concern. Finally, all 3 bodies have very high touch damage, ranging between 7,000 and 9,000, each body dealing slightly more than the one before it. The first body has 66,000,000HP while the second has 88,000,000. Finally the third has 110,000,000.

MapleStory Hunter's Guide To A Powerful Ranger

Welcome and thank you for using this guide. My name is Shaun,and playing MapleSEA Delphinus now, a LV92 Ranger . I also have a cleric at LV42 , currently inactive.
I decided to help out the community by sending a guide to Hidden-Street but I will not touch on the 2nd Job section as there are already many guides in Hidden-Street regarding that topic.

A special thanks to the Hidden-Street staff for allowingme to post this guide and for the information given. And Wizet for creating MapleStory.. This guide wouldn't exist without it..

If you're a Sniper, this guide may or may not help you... Well, just take your time. It's quite similar since almost all the Sniper's skills are the same with the Ranger's. Specifically, Arrow Rain, Inferno and Silver Hawk. These 3 are very similar.

Ver 3.30: Added a 4th Job Info and Skills section into the guide. Also updated the Custom SP Build a bit. Others contents are not affected. Guide has been widely filled.

Ver 3.15: Further upgraded the Custom SP Build. Added a version check for users to keep track of each skill build update starting Version 4.0 onwards. Corrected other further minor errors.

Ver 3.0 : Changed the opening part of the guide. Slight update on my character's LV. Cleared further errors. Edited some FAQs and some comments.

Ver 2.80: Updated the SP section. Table of Contents has been changed slightly. Other contents of the guide are not affected.

Ver 2.75: Updated the Custom SP Build to Ver. 3.90. Reversed the SP allocation for skills Inferno and Silver Hawk. Replaced the last FAQ with a Inferno FAQ. Cleared minor errors.

Ver 2.60: Updated the Custom SP Build once more. Added a version number for the Custom SP Build. Changed some texts and corrected more errors. Updated the information of 3rd Job
Skills.

Ver 2.50: Made a note on the Custom SP Build section. Please refer directly to that section for more information. Further updated that skill build also.

Ver 2.30: Changed LVs 73-76 of the Custom SP Build. Rearranged skills Inferno, Strafe and Arrow Rain <1 SP each>. Those who followed the previous, you can continue. Result will
still be the same. Cleared and edited certain texts.

Ver 2.25: Updated the "extras" section and re-edited some texts.Content is still the same. Just that some of the texts have changed.

Ver 2.20: Changed some texts for all SP Builds, cleared moreerrors. Also, updated the ending, notes and intro section.Added a results list into the Custom SP Build section.

Ver 2.15: Added some short FAQs regarding the Custom SP Build. Corrected some errors. Slightly updated the ending section. Further updated the Custom Build.

Ver 2.0 : Thought over the Custom build and re-edited it. Hope there aren't any mistakes this time. Changed all the "Fire Shot" texts into "Inferno". That's what it isin MapleStory.

Ver 1.85: Changed my mind on the Custom SP Build for Rangers.Figured that Thrust wasn't very well needed.

Ver 1.80: Slightly updated by cloud3z. Thanks for the help.

Ver 1.75: Included a user-friendly Custom SP Build of my own.Further updated the skill builds.

Ver 1.50: Corrected some errors. Updated the skill builds.Added an FAQ under the SP Build section.

Ver 1.25: Added a few skill build FAQs. Corrected more errors.

Ver 1.20: Re-edited and cleared some language errors. Made it easier to understand the guide better.

Ver 1.0 : The newly created guide... Having all the nesscesary information needed for a Ranger.


The 3rd Job Skills... One of the best set of skills in the 3rd Job Class... From Strafe to Arrow Rain, and Inferno... I'll give a short briefing on all the skills. This set of skills is so overwhelming!

[Thrust]: Master LV20 Passive
Pre-requisite: None

Description: Boosts up the moving speed.
Comments : This is by right the only skill that increases Speedpermanently. I liked it at first... But it's not too good.You can get at least 20 Speed from using equipments and
using a speed pill together. Some regard it as a waste of skill points .

[Mortal Blow]: Master LV20 Passive
Pre-requisite: None

Description: For a certain rate, allows you to fire arrows even at a very close range. Even kills a monster with one shot every once in a while.
Comments : This is a good skill. Unlike Final Attack, it only activates when you are close to the monster, not randomly. Also, this skill eliminates the minimum range problem. You may want to get it as soon as possible.

[Puppet]: Master LV20 Support
Pre-requisite: None

Description: Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.
Comments : This skill's sole purpose is to lure monsters and then SHOOT!Very useful in those closed-up maps where it's so tight that there's nowhere to run. Just place a puppet somewhere else,the monster will move away and you're safe.

[Inferno]: Master LV30 Active
Pre-requisite: None

Description: Uses fire-based arrows to attack up to 6 monsters at once.Only works when equipped with a bow.
Comments : This skill is otherwise known as Fire Shot. Nice skill. Finally, bowmen have an elemental attack. There is also that 1.5x element weakness multiplier. It also works exactly like Arrow Bomb except it doesn't stun. Unlike Sniper's Ice Shot, this skill can critical but their's do not. Works wonders with Critical and the elemental weakness together.

MapleStory Monster Book Guide

What is a monster book?

A monster book is a book with information about monsters, it shows the picture of the monster, hp/mp, story, item drops and locations of the monster.
How do you view your monster book?
You can easily view your monster book by pressing the hotkey you assigned the monster book key to or you can also double click on any monster and the monster book will automatically open to that monster.

How do I get the information of the monster into my book?

The information of the monster is automatically put into the book once you collect at least one card of the monster. But to collect all information of the monster you must collect five cards of the same monster. Each card you collect will give you a bonus something like this.

1st card - Puts the picture of monster in book

2nd card - Shows amount of Hp and Mp the monster has

3rd card - Tells the story about the monster

4th card - Shows the drops of the monster (also shows animation of monster being attacked when you click on the pic of the monster in the book)

5th card - Shows the locations of the monster (also shows the animation of the monster dying when you click on the pic of the monster in the book)

What happens after i collect all five cards?

After you collect all five cards of the same monster the cards will continue to drop from the monster but it is useless and does not add any additional information to the book. Also you will get 15% more experience from that monster for one hour. After the 15% experience bonus runs out you cannot get another 15% bonus from the same monster by collecting five cards from the monster but you can from another monster.

Why are the monsters placed in different colors in the book?

The monsters are placed in the book based on their levels

Red - Lv.0~Lv.15

Orange - Lv.16~Lv.30

Light Green - Lv.31~Lv.45

Green - Lv.46~Lv.60

Turquoise -Lv.61~ Lv.75

Blue - Lv.76~ Lv.90

Purple - Lv.91~Lv.105

Black - Lv.106~Lv.200

Do all monsters drop monster cards?

No, monsters that are in version exclusive towns like Amoria, New Leaf City, Singapore, etc are not in the monster book and do not drop monster cards.

How do I set my book cover?

You can set a book cover by pressing the right mouse button on the card you want to set as the book cover and clicking set as cover.

How do I raise the level of my book?

The more cards and different ranges of cards you have the higher the level of your book.

What are special cards?

Special cards are the yellow section in the monster book, it includes PQ bosses.
Thanks for your reading,hope this guide can give you a help on playing Maplestory,want to level up quickly in Maplestory,just have a look at our website,you can buy cheap maplestory accounts or maplestory powerleveling
there!

MapleStory Monster Book Guide

What is a monster book?

A monster book is a book with information about monsters, it shows the picture of the monster, hp/mp, story, item drops and locations of the monster.
How do you view your monster book?
You can easily view your monster book by pressing the hotkey you assigned the monster book key to or you can also double click on any monster and the monster book will automatically open to that monster.

How do I get the information of the monster into my book?

The information of the monster is automatically put into the book once you collect at least one card of the monster. But to collect all information of the monster you must collect five cards of the same monster. Each card you collect will give you a bonus something like this.

1st card - Puts the picture of monster in book

2nd card - Shows amount of Hp and Mp the monster has

3rd card - Tells the story about the monster

4th card - Shows the drops of the monster (also shows animation of monster being attacked when you click on the pic of the monster in the book)

5th card - Shows the locations of the monster (also shows the animation of the monster dying when you click on the pic of the monster in the book)

What happens after i collect all five cards?

After you collect all five cards of the same monster the cards will continue to drop from the monster but it is useless and does not add any additional information to the book. Also you will get 15% more experience from that monster for one hour. After the 15% experience bonus runs out you cannot get another 15% bonus from the same monster by collecting five cards from the monster but you can from another monster.

Why are the monsters placed in different colors in the book?

The monsters are placed in the book based on their levels

Red - Lv.0~Lv.15

Orange - Lv.16~Lv.30

Light Green - Lv.31~Lv.45

Green - Lv.46~Lv.60

Turquoise -Lv.61~ Lv.75

Blue - Lv.76~ Lv.90

Purple - Lv.91~Lv.105

Black - Lv.106~Lv.200

Do all monsters drop monster cards?

No, monsters that are in version exclusive towns like Amoria, New Leaf City, Singapore, etc are not in the monster book and do not drop monster cards.

How do I set my book cover?

You can set a book cover by pressing the right mouse button on the card you want to set as the book cover and clicking set as cover.

How do I raise the level of my book?

The more cards and different ranges of cards you have the higher the level of your book.

What are special cards?

Special cards are the yellow section in the monster book, it includes PQ bosses.
Thanks for your reading,hope this guide can give you a help on playing Maplestory,want to level up quickly in Maplestory,just have a look at our website,you can buy cheap maplestory accounts or maplestory powerleveling
there!

A simple test for you to choose classes in Maplestory

When you are new to play Maplestory,maybe you don't know how to choose one class ,this time I have collect you some simple questions for you ,hope it can give you some help to choose classes quickly!This is only for the five first jobs.

Q=Question, J=Job.

1. Do you prefer range of close-combat?

A. Give me range please. (Q4)

B. I'll fight face-to-face with the monsters. (Q2)

2. Knights or Ninjas?

A. Knights (J1)

B. Ninjas (Q3)

3. Which statement do you like the most?

A. I'll hit them with all my power. (J7)

B. I'll strike them to fast to be seen. (J5)

4. do you like to have AoE (Area of Effect) attacks?

A. Of course, then I can hit multiple monsters at once. (J2)

B. I think it's better to take monsters down one by one. (Q5)

5. I'm a person who likes fighting in party's?

A. Yes (Q6)

B. I prefer fighting alone (J3)

6. What is your fighting style?

A. Spamming the same buffs and attacks over and over again(J4)

B. My whole keyboard is full of attacks I use in combat (J6)

The Jobs

J1 You are a warrior, you want to hit them hard and enjoy's one-hit K.O.'s more then anyone. For the second job or KoC I'll make a guide later.

J2 You are a magician, you like to show the enemy's what you've got for flashy skills and want to kill 5 monsters at the same time. More detailed guide will come.

J3 You are a bowman, you sure don't complain about party's, but alone is more your style. fighting enemy's from far away and keep yourself save is not being weak, it's being smart. More detailed guide will come.

J4 You are a star-thief, you are quicker then lightning and hit faster then anyone can see. you think that hitting 200 per second in 5 attacks is better then 175 in 1. KoC or not guide will come.

J5 You are a dagger-thief, you like to be a ninja, run to your target, hit it, and disappear even before the target died. A good attack is a flashy , Quick and strong attack.

J6 You are a gunner-pirate, on Maple you can't wield a lot of guns at the same time, but with your wide arsenal of attacks this should be no problem. It doesn't matter if it is an AoE or a attack on a single monster, death will be around.

J7 You are a knuckle-pirate, you fight with your fists, feet, elbows and everything on your body that can deal damage. You jump right into a pile of monsters and fight them at the same time. And if you are low on HP or MP, you heal by fighting some more.

Thanks for your reading,hope it can do you a favor on choosing classes in Maplestory!

A simple test for you to choose classes in Maplestory

When you are new to play Maplestory,maybe you don't know how to choose one class ,this time I have collect you some simple questions for you ,hope it can give you some help to choose classes quickly!This is only for the five first jobs.

Q=Question, J=Job.

1. Do you prefer range of close-combat?

A. Give me range please. (Q4)

B. I'll fight face-to-face with the monsters. (Q2)

2. Knights or Ninjas?

A. Knights (J1)

B. Ninjas (Q3)

3. Which statement do you like the most?

A. I'll hit them with all my power. (J7)

B. I'll strike them to fast to be seen. (J5)

4. do you like to have AoE (Area of Effect) attacks?

A. Of course, then I can hit multiple monsters at once. (J2)

B. I think it's better to take monsters down one by one. (Q5)

5. I'm a person who likes fighting in party's?

A. Yes (Q6)

B. I prefer fighting alone (J3)

6. What is your fighting style?

A. Spamming the same buffs and attacks over and over again(J4)

B. My whole keyboard is full of attacks I use in combat (J6)

The Jobs

J1 You are a warrior, you want to hit them hard and enjoy's one-hit K.O.'s more then anyone. For the second job or KoC I'll make a guide later.

J2 You are a magician, you like to show the enemy's what you've got for flashy skills and want to kill 5 monsters at the same time. More detailed guide will come.

J3 You are a bowman, you sure don't complain about party's, but alone is more your style. fighting enemy's from far away and keep yourself save is not being weak, it's being smart. More detailed guide will come.

J4 You are a star-thief, you are quicker then lightning and hit faster then anyone can see. you think that hitting 200 per second in 5 attacks is better then 175 in 1. KoC or not guide will come.

J5 You are a dagger-thief, you like to be a ninja, run to your target, hit it, and disappear even before the target died. A good attack is a flashy , Quick and strong attack.

J6 You are a gunner-pirate, on Maple you can't wield a lot of guns at the same time, but with your wide arsenal of attacks this should be no problem. It doesn't matter if it is an AoE or a attack on a single monster, death will be around.

J7 You are a knuckle-pirate, you fight with your fists, feet, elbows and everything on your body that can deal damage. You jump right into a pile of monsters and fight them at the same time. And if you are low on HP or MP, you heal by fighting some more.

Thanks for your reading,hope it can do you a favor on choosing classes in Maplestory!

A simple test for you to choose classes in Maplestory

When you are new to play Maplestory,maybe you don't know how to choose one class ,this time I have collect you some simple questions for you ,hope it can give you some help to choose classes quickly!This is only for the five first jobs.



Q=Question, J=Job.



1. Do you prefer range of close-combat?



A. Give me range please. (Q4)



B. I'll fight face-to-face with the monsters. (Q2)



2. Knights or Ninjas?



A. Knights (J1)



B. Ninjas (Q3)



3. Which statement do you like the most?



A. I'll hit them with all my power. (J7)



B. I'll strike them to fast to be seen. (J5)



4. do you like to have AoE (Area of Effect) attacks?



A. Of course, then I can hit multiple monsters at once. (J2)



B. I think it's better to take monsters down one by one. (Q5)



5. I'm a person who likes fighting in party's?



A. Yes (Q6)



B. I prefer fighting alone (J3)



6. What is your fighting style?



A. Spamming the same buffs and attacks over and over again(J4)



B. My whole keyboard is full of attacks I use in combat (J6)



The Jobs



J1 You are a warrior, you want to hit them hard and enjoy's one-hit K.O.'s more then anyone. For the second job or KoC I'll make a guide later.



J2 You are a magician, you like to show the enemy's what you've got for flashy skills and want to kill 5 monsters at the same time. More detailed guide will come.



J3 You are a bowman, you sure don't complain about party's, but alone is more your style. fighting enemy's from far away and keep yourself save is not being weak, it's being smart. More detailed guide will come.



J4 You are a star-thief, you are quicker then lightning and hit faster then anyone can see. you think that hitting 200 per second in 5 attacks is better then 175 in 1. KoC or not guide will come.



J5 You are a dagger-thief, you like to be a ninja, run to your target, hit it, and disappear even before the target died. A good attack is a flashy , Quick and strong attack.



J6 You are a gunner-pirate, on Maple you can't wield a lot of guns at the same time, but with your wide arsenal of attacks this should be no problem. It doesn't matter if it is an AoE or a attack on a single monster, death will be around.



J7 You are a knuckle-pirate, you fight with your fists, feet, elbows and everything on your body that can deal damage. You jump right into a pile of monsters and fight them at the same time. And if you are low on HP or MP, you heal by fighting some more.



Thanks for your reading,hope it can do you a favor on choosing classes in Maplestory!

Get Your Free Maplestory Hacks

Maplestory is currently one of the most popular MMORPGs, being in the top 10 in terms of players and maplestory mesos. Here is where you can get access to free maplestory hacks without fear of detection. Leveling in Maplestory tends to be hard and tedious, thus many resort to leeching or just hacking. in the event that a bishop knocks you over at a celebration. Fortunately, there is a much faster, and even free option when it turns to leveling very quickly.

Maplestory is attractive to hackers, past and present. Hackers in Maplestory can be found in virtually any and every popular map, and it is easy to detect the traces of hackers who have switched chanels, as the monsters will often all be grouped together, which is the result of a monster vac. Unfortunately, old free maplestory hacks are available online if you click here for additional information. The recent version updates of Maplestory have invalidated hacks, so the old Free Maplestory Account Hacks are available online if you click here for additional information. have been abandoned. As a result, the hacking population Maplestory has dramatically dropped. Many players thought that hacking is now impossible, until now!

You can get Free Maplestory Hacks are available online if you click here for additional information. At Net, which is a great site for finding gaming hacks. If you are a veteran Maplestory hacker, you probably remember the infamous Maplestory centar trainer that sparked a huge hacking craze in Global Maplestory. As a commemorative to the supreme Maplestory trainer ever made and the net has now updated all the hacks in the trainer, and renamed it HasTe Bot!

The hacks include Godmode, PQ Autoclicker, Infinite Mana, Mouse Fly, Item Vac, DupeX Vac, Map Rusher, Unlimited Attack, Unlimited Stars and soon to be, PG Hack! We are concentrating on these hacks, as they are the important ones that Maplestory hackers will most likely need. You could simply leave your computer on to level and plunder with Godmode, Item Vac, Dupex Vac, and Unlimited Attack. Unfortunately, a legitimate Maplestory player has to play the game for up to 2 years if they want to reach level 100 but Maplestory powerleveling. This is characteristic of Maplestory hacks: quick and powerful shortcuts to victory.

MapleStory Ludibrium Adventure Guide

It's time to Ludibrium PQ (LPQ).



Your affair needs to cover a Magician with Teleport, a Bandit or Assassin with Dark Sight, and an Assassin with maxed Keen Eyes or a Crossbowman with maxed Eye of the Amazon. A Cleric is awful recommended. All-Cure potions are aswell awful recommended, as the action with Alishar will occasionally leave your abilities bound or your appearance getting inflicted with the black effect.



To be a baton you charge an abandoned approach (a approach that is not abounding with a affair already accomplishing the affair quest) or track. A clue is area you address into your argument bar /find username. This will acquiesce you to clue the date of the affair central accomplishing the PQ and will be accessible to bang to get in if they're at the endure stage.



Stage 1:



Whatever you do, don't bang on to Sgt. Anderson. He brings you out and there are no questions to acknowledgment for how abounding passes you charge like in KPQ. Just annihilate all the rats and accord the passes to the baton to clear.



Once austere alone 1 being who said they'll go into the next date aboriginal goes in, if that's not you, don't go until he says clear.



Stage 2:



Hit the dejected boxes and aggregate the passes. Do not leave passes if not they'll disappear. Accord the passes to the leader.



Stage 3:



Kill the Bloctopus and aggregate the passes, accord them to the leader.



Stage 4:



If you're a mage, go to one of the top portals, if you're annihilation abroad you go to the basal 2 portals that you can go into. One of those portals has 2 monsters in them. Be abiding to mark your aperture afore you enter. Don't access apparent portals unless they charge advice and don't overlook to mark.



Stage 5:



Go into a aperture and hit the dejected boxes for the passes. Aggregate them and accord them to the leader. Everyone has to do 1 portal. If you're a Mage you can do the actual top aperture and if you're a thief, you can do the aperture beneath the Golems. Never jump into the Golems afterwards Dark Sight. They'll annihilate you instantly. Mark afore you go into a portal. You charge not mark for the bandit portal. Everyone will be antagonism for mage and bandit because they are the easiest.



Stage 6:



Go up the blush blocks this is the admixture you footfall on to the blush blocks and columnist up: 133 221 333 123 111.



Stage 7:



An Assassin or Bowman will advance the rat on top to absolution the Rombards. The blow will annihilate them and accord the passes to leader.



Stage 8:



Get assimilate the boxes and if you don't apperceive how to do it, go on 1 or acquaint your party. You do the aforementioned adjustment to try to get every admixture the combos are:



Remember to accelerate canal boxes and not just jump on to the box because it's impossible.



Crack on the Wall: Aboriginal an Assassin or Bowman attacks the rat and again Alishar is summoned. Annihilate it again accord the keys to the leader. Again accept the besom or bonus.



Brush is if you go into benefit and anyone leaves/gets expelled and again he rejoins the affair so you can skip benefit while allowance Determine to Adventure but you'll alone get aback into PQ - 80% of the time. Benefit is you do benefit and afterwards 50 abnormal you appear out and try to go aback into PQ, bethink humans can get into it while you're accomplishing benefit in that 50 abnormal clashing KPQ so it's alone 30% adventitious but benefit gets you acceptable equips.



Bonus: Advance the boxes for stuff.



Determine to Adventure:



Go up and yield to Arturo, accomplish abiding you accept at atomic 1 amplitude in every class in your inventory.



Rewards of PQ and things you can get in Bonus.



Rewards



-Total of 20000-30000 experience.

-Scroll

-Potions

-Etc. Items

-Equipments

-Ores



Evan so soon ?

Hey people of the internet. It's me, iamflip!

So, I was checking Twitter when I stumbled upon an interesting tweet from @Maplestory: "Woo...many Maplers definitely have a busy day today so let's bring some good news. Evan is coming soon. bit.ly/aYTLGj bit.ly/aVwm2H" The links leads to two announcements concerning about the release of the dragon-taming mage class, Evan. There's an official teaser site and an announcement on the Nexon forums.

Wow... I certainly was not expect this class to come this early... but I have tried it out on KMS, and it's one really awesome class to play. What are your thoughts on this?

~ iamflip ~

Evan so soon ?

Hey people of the internet. It's me, iamflip!

So, I was checking Twitter when I stumbled upon an interesting tweet from @Maplestory: "Woo...many Maplers definitely have a busy day today so let's bring some good news. Evan is coming soon. bit.ly/aYTLGj bit.ly/aVwm2H" The links leads to two announcements concerning about the release of the dragon-taming mage class, Evan. There's an official teaser site and an announcement on the Nexon forums.

Wow... I certainly was not expect this class to come this early... but I have tried it out on KMS, and it's one really awesome class to play. What are your thoughts on this?

~ iamflip ~

Evan Launching March 31st!

The wait is over! Dragon Master Evan is coming to MapleStory on March 31, 2010! This long awaited hero and his dragon companion will soon join Maple World on a quest for truth and justice. To welcome Evan, we have been running a series of great events including the currently running “Grow Your Dragon.” Visit the official Evan website for event details by clicking here.



If you’d like to know more about Evan, check out our series of detailed articles on our official forums!

looking for mapleWiki Administrators

Hello all,

We're looking for some people to add to our staff. Our current MapleWiki administrator (who has done a wonderful job) is quite busy with studies and therefore, we'd like to look for someone to help out in the MapleWiki. We're looking for people that will be able to dedicate time and energy to help beautify the wiki and make it a great place for people to come and look for information. If you're one of them, feel free to apply via the comment section here.

We'd prefer that you are a longstanding member of the MapleWiki and that you have experience in MediaWiki, but if you do not, we'll gladly train you.

If you're interested, again, please reply in the comments and we'll contact you.

Thanks!

Make a Stronger Password

Let me see if I can guess your password.


Is it your name followed by four numbers representing your birthday?


Is it “123456?”


Is it “Password”?


There are at least some of you reading this that are shaking your heads and laughing because I guessed your password. You shouldn’t. According to a major security firm’s research report, those are three of the ten most common passwords used by people all across the Internet. According to the report, nearly a third of users had passwords of less than six characters and more than half chose an easily guessable word consisting of a name, a slang word, a dictionary word or something relating to the website where they were using the password. Your password is your most important tool in keeping your account secure and if you don’t use a strong one, you’re making it much easier than it should be for account thieves to steal your account.


It’s no secret that Nexon and MapleStory have gone on the offensive against hackers and account thieves. Criminals such as these ruin the game for everybody and steal the hard-earned achievements of gamers who just want to log into Maple World and have some fun. The thing is, while Nexon has made strides in combating these pirates, no security is as effective as users who understand how to protect themselves on the internet. And the frontline of that effort is the creation of a strong password. That’s the reason for our recent Password Update Campaign.






The problem for many people is how to create a strong password that’s easy to remember. Here’s the first tip: Use words and phrases that are easy for you to remember but tough for others to guess. Contrary to popular belief, there’s nothing wrong with writing down a password as long as the paper is kept in a secure location where others can’t get access to it. In other words, don’t keep your passwords near your computer or in a wallet or a bag.


One of the easiest ways to create a memorable password is to use a sentence that will be easy for you to remember and take the first letter of every word to create a nonsense word. “My Dad is 45 Years Old in 2010” would become “MDi45YOi2010.” Add in some number substitutes for the letters and the phrase becomes “MD145Y012o1o.” That’s a word you won’t find in any dictionary.


The most important tip out there though is this: Never give your password away. Like account sharing, this is something that should be obvious, but often isn’t. If you provide your password to friends or family members, they might accidentally compromise your security. It won’t be because they mean to, but once your password is out there, there’s no telling where they might use it, leave a trace on an unsafe computer or be in a place where someone unsavory might get hold of it. Never provide password information in response to an email request and remember that Nexon employees will never ask you for your password information. Once your password is “in the wind,” there’s no telling where it might end up and if you use the same password across multiple accounts, there’s no telling what might happen.


Play safe and Happy Mapling!

How to improve attack speed

tested by me but will dc after several attacks.- Open DeMSwZ.- Open Character.wz.- Uncheck “View only”.- Uncheck all.- Fill in the empty form: “attackSpeed” with the desired value*.- Press “Process all”.- Save the file and enjoy. :]* 3 = Faster, 4 = Fast, 6 = Normal, 8 = Slow. (99% sure that it’s like that)any1 plz tell me why i will dc after attack few timesafter editing the .wz my char attacks faster but i d/c after several attacks.

Equipment of the MapleStory

Equipments are used to aid the players in their journey through the Maple world. These can be in the form of weapons, armor and other accessories and can be picked-up by the player when he does battle with the monsters. These are also readily bought from the cash shop.
(Note: The Value of all Equipment is worth half of the original price when sold)
Examples of such equipment are listed below:
Weapons (IMAGES: EQUIPMENT>"SPEAR", "POLE ARM" and "ONE HAND AXE")
One-Handed Sword One-Handed Blunt Weapon One-Handed Sword One-Handed Axe Two-Handed Sword Dagger, Cutter One-Handed StaffSpear Pole ArmBowCrossbowClaw
Armor (IMAGES: EQUIPMENT>"GLOVES", "SHIELD" and "HAT")
UndershirtT-ShirtTraining ShirtShortsBoxers Cotton Panties Mini SkirtTraining PantsHunter’s Armor PantsNighshift PantsLeather Sandals Rubber Boots MagicshoesHard leather BootsWoodsman BootsGidder ShoesNinja SandalsWork GloveHeadbandApprentice HatSerapisRobin HatDark Alley BeanieThief HoodSauna RobeLolica ArmorAnakaruneStolen Fence (as shield)Pan Lid (as shield)Wood Buckler (as shield)Red Cross Shield